THE

JOMILI GAME

STORE

The best way to learn is to have fun while you learn. A simple idea can grove to a remarkable creation. From a few simple cubes to a masterpiece.

WHAT IS IN THE BOX

  • Each box contains 160 pieces of original JOMILI cubes elements
  • There are 8 different types of elements
  • Leaflet with some creations to help you get going

THE ELEMENTS

THE IDEA

We believe that all learning should be connected with play and where is a game there is also imagination which make us artists. Great art requires logic and some patience to capture all that creativity.

Imagination

Creativity

Logic

Art

Patience

JOMILI LEARNING

Since Jomili Cubes is not simply a game, but we believe that the best equipment to train your visual intelligence, we start a research program to measure the effects of spending quality time with our game.

 

Tha name of the program is Jomili Learning. We start the program in Hungary, Finland, Spain and UK.

 

Experience Workshop International Math-Art Movement's Research Team (www.experienceworkshop.org) has successfully used Jomili Cubes in kindergartens, schools and universities right when the first prototypes became available. According to several examples worldwide and our initial observations, Jomili Cubes have great potential to contribute to the revolution of mathematics and art education all around the world. But we need to prove this and see how it works on its' best! We need research evidence and international comparisons, which can be a basis of Jomili Learning and the further educational development of the tool.

 

Project Leaders:

 

Denes Bakos

 

CEO of JOMILI Cubes

Laszlo Lukovics

 

Inventor of JOMILI Cubes

Kristof Fenyvesi PhD.

 

is a researcher of STEAM (Science, Technology, Engineering, Arts Mathematics) Integrated Learning and Contemporary Cultural Studies at University of Jyväskylä’s Department of Art and Culture Studies, where he has defended his doctoral thesis in 2012. He is a member of Board of Directors and Director of Community Events at the world largest mathematics and arts community, the Bridges Organization (www.bridgesmathart.org). In 2013 he was appointed as Chief Executive Officer of International Symmetry Association (www.symmetry.hu) and from 2008 he is the founder and director of Experience Workshop—International Math-Art Movement for Experience-oriented Education of Mathematics (www.experienceworkshop.hu).

Dr Zsolt Lavicza

After receiving his degrees in mathematics and physics in Hungary, Zsolt completed degrees in applied mathematics and mathematics education at the Universities of Cincinnati and Michigan respectively. His PhD degree at the University of Cambridge focused on investigating issues in relation to the use of technologies in mathematics education. After completing his PhD, Zsolt taught educational research methodologies and mathematics education in Cambridge and other universities around the world. Currently, he is working in numerous research projects worldwide related to technology integration into schools; offering educational research training courses at a number of universities; leading a doctoral programme in STEM education at Johannes Kepler University; and coordinates research projects within the International GeoGebra Institute.

Mr. Denes Kormos

Educator in Research and Development.

After having more than 35 years experience in the field Mr. Kormos decided to focus on the gifted and talented students. He is the author of lots of publications related to higher education. If we have to express on the best way, Mr. Kormos is the pioneer for the better education.

PLAY, CREATE, DISCOVER....